tog launched 3 weeks ago and we’ve been thrilled by the response so far. We’ve received patches, a ton of comments, appeared on a few popular blogs and even get together in the first tog meeting event on Madrid last week.
One of the small victories for me as one of the tog developers, is that people seems to understand the main concepts behind tog and the difference between this platform and other great and beautiful projects like LovdbyLess, Inshoshi, CommunityEngine:
- lower entry point to social networks through plugins
- soft/painless migration from regular sites to social networks
- easy development and packaging of features via the plugins system
- customization over network-in-a-box and
- the “focus on your social objects” mantra.
As noted by Jason in Rails Envy last podcast:
- [tog]… This is a totally plugins based system. You can install only what you want in your app, you know, like a messaging system, blogs system or CMS. Lovdbyless and Inshoshi are full apps that you customize.
- Oh, that’s cool… so you can just pick up the parts that you want?
- Yeah… and the really cool about it, is that plugins don’t have to be specific to social network apps, you know, you can use that funcionality to any existing application.
The bads news are that the response has been so overwhelming that the 0.3 release is delayed for a few days right now. We definetely should have 0.3 shipping out the door this friday, but anyway we’ll try to be stricter for next releases.
Just for future reference a few links about tog on the web (english):